Doctor ès Sciences in Applied Computer Science – University Paris XII Créteil (1983)
MS in Applied Mathematics – University Paris IX Dauphine (1979)
Direction of industrial and academic partnership strategies as well as definition of scientific activities for AV Simulation. SCANeR driving simulation software product strategy and corresponding roadmap definition.
Renault-Nissan Alliance Engineering, Digital Vehicle Testing and Customer Performance
Expert Leader, Immersive Simulation & Virtual Reality
Establishment, implementation and management of Renault’s strategical roadmap in the domains of driving simulation and virtual reality as well Renault’s academic and industrial partnerships. Construction of a Renault-Oktal partnership allowing the Renault-Nissan deployment of the SCANeR simulation software product he has designed previously for autonomous and connected vehicle study and development.
Construction of Renault’s VR strategy in industry 4.0, including engineering design, virtual factory, sales, marketing and establish corresponding academic and industrial partnerships.
General Manager, Virtual Reality and Immersive Simulation Center
Andras Kemeny, Doctor ès Sciences (1983, Université Paris Est), is the Head of the Virtual Reality and Immersive Simulation Center of Renault-Nissan Alliance Engineering, Digital Vehicle Testing and Customer Performance Division and Director of the Laboratory of Immersive Visualization (LIV), a joint Renault – Arts et Métiers ParisTech research laboratory.
Dr. Kemeny has initiated and built the Technical Center for Simulation of Renault, a virtual design center for vehicle engineering in 2002 with the support of Renault’s Research and Development Executive Management. Its goal was to provide large simulation facilities for virtual vehicle engineering as well as its deployment in the various engineering departments such as vehicle equipment, architecture and perceived quality, driver aid systems as well as driver safety and ergonomics.
The center became the VR and Immersive Simulation Center in 2013 with a new, enlarged Virtual Engineering role in the framework of the creation of the new Renault Nissan Alliance Digital Vehicle Testing and Customer Performance division. Under Dr. Kemeny’s leadership new Virtual Engineering tools and methods were developed and deployed in cooperation with academic partners, suppliers and the company’s IT services with stronger links with Alliance PLM data and vehicle system development (Virtual Build, Virtual Experience CAVE-s, ADAS MMI, Autonomous and Connected Vehicle system testing in simulation).
Dr. Kemeny was previously Research Group manager at Thales Training and Simulation between 1984 and 1986 for real time visualization software development and Marketing Manager from 1986 to 1988 at Thomson Digital Image. He was European Function Coordinator for the PROMETHEUS (EU45) Eureka Project between 1989 and 1993 for inter-vehicle and road to vehicle communication systems at Renault Research Division.
He has also initiated in the early 1990s and directed subsequently the development of a large driving simulation software package – SCANER© – worldwide leader in automotive R&D and is installed at a large number of facilities in Europe, North America, China, Japan and Korea. SCANeR is used today for ADAS (Automobile Driving Assistance System), autonomous and connected vehicle communication systems at Renault Research Division.
Director of LIV Direction and scientific administration of LIV (Laboratory of Immersive Visualization), a research laboratory between Arts & Métiers Paris Tech and Renault in the field of virtual reality and immersive simulation.
Initiation and coordination of national research collaboration projects with other academic and industrial partners (VARI3 and SI2M), direction of PhD thesis, organization of scientific events (DSC), analysis and pre-testing of trends and future technologies to be used in industrial applications at Renault.
Arts et Métiers ParisTech, Chalon-sur-Saone (2007 to present) :
Perception of movement in virtual environments. Professor of Universities, associated with Art et Métiers ParisTech, teaching in Master 2 (MNV3D, MIT) and direction of PhD-s. Contribution of Institute Image, LE2I, CNRS-Arts et Métiers ParisTech, University of Bourgogne, National and European research projects. Direction and evaluation of traineeship projects. Organization of the DSC Europe Conferences with the collaboration of Arts et Métiers ParisTech in 2010, 2012, 2014 and 2016 in Paris and in 2015 at Max Planck Institute, Biological Cybernetics in Tubingen. Member of PhD and HDR juries.
CNRS, Renault, Guyancourt (January 2005 to February 2007)
Director of LPCMV
Initiation and scientific and administrative direction of Laboratory of Perception and Control of Movement in Virtual environment direction and scientific administration of a research laboratory between CNRS (Centre National de la Recherche Scientifique) and Renault in the field of Virtual Reality and Virtual Environment – UMR n°2858 (Unité mixte de recherche).
CNRS, LPPA, Paris (October 2000 December 2004) :
Associate Research Director, CNRS
Scientific management of a team : Immersion and coupling action-perception in virtual environment at the Laboratory of Physiology of Perception and Action of the French National Scientific Research Center (CNRS) and the Collège de France.
Thomson Digital Image, Paris (1987 to 1988) :
Manager, Research and Development
Technical and marketing management of new products in the areas of Simulation, Video Animation, and Scientific Applications.
Research on 2D and 3D rendering techniques using general purpose and/or specific hardware from PC-based configurations to parallel architectures.
Thomson CSF, Simulators Division, Paris/Osny (1984 to 1987) :
Manager of Visual Software Research and Development
Management of a group of Software Engineers, Designers, and Draftsmen. Technical design of the VISA 4 Thomson’s 3D Image Generator software :
Graphics Data Base Modeling and Real Time Data Base Management.
Management of the Computer Center : Gould minicomputers and Silicon Graphics Unix-based graphics workstations.